Jun 30, 2005, 08:59 PM // 20:59 | #21 |
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Snake dance. Riverside province -from certain... large boned monsters. Area nearby droknars forge or camp rankor. Uw or Fissure with a buddy. Providing areanet hasn't NERFED them all. Not sure if flesh golems still work.
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Jun 30, 2005, 09:09 PM // 21:09 | #22 |
Krytan Explorer
Join Date: May 2005
Profession: E/Me
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Ah. I don't do to well against the "large boned monsters" b/c knockdown really plays havoc when my spell gets lost along with the Energy. If I team up with a warrior focused primarily on staying alive we can do that sort of monster--he tanks and "occupies" the mobs while I arcane echo meteor storm on them. Mebbe we'll give it a try tonight. Thanks.
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Jun 30, 2005, 09:25 PM // 21:25 | #23 | |
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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Jun 30, 2005, 09:28 PM // 21:28 | #24 |
Krytan Explorer
Join Date: May 2005
Profession: E/Me
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Yeah...that's why I said I'd be able to solo spellcasters but not melee if I used it...
Hmm, it might be possible to handle limitted quantities of melee + spellcasters with: Earth: 16 Obsidian Flesh Armor of Earth Kinetic Armor Ward vs Melee + 4 dmg spells. That would be like an additional +80-90 armor which must be way cool. The only problem is I do not know how you would manage to get all that up before you got taken down. I suppose you could cast: Kinetic Armor Armor of Earth wait 4 secs or so to recharge a little E Obs. Flesh Charge in and aggro stuff Start dishing dmg...mebbe cast Ward vs Melee. I dunno how effective this would be. Last edited by Dazzler; Jun 30, 2005 at 09:32 PM // 21:32.. |
Jun 30, 2005, 09:32 PM // 21:32 | #25 |
Lion's Arch Merchant
Join Date: May 2005
Profession: D/Mo
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Whats a good build for a W/Mo for solo farming?
Attribs and sword skills |
Jun 30, 2005, 10:05 PM // 22:05 | #26 |
Pre-Searing Cadet
Join Date: Jun 2005
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Sigh. :-) I have an R/E15, concentrating on Fire, Marksmanship, and some Expertise/Wilderness. . .not much of a solo farmer right now, but its my current character and I'm making do with it. This topic is nice for hints; looks like I need to make some modifications if I want to solo-farm better though. If anyone has any ideas, let me know.
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Jun 30, 2005, 10:10 PM // 22:10 | #27 | |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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My farming build is a real life adrenaline rush cause if you do it right, you can kill upwards of 8 Desert Griphons with 10hp left ^_^ 7+1 str 10+2 axe 9+1 tactics 10 curses Cyclone Axe Dismember Axe Rake Bonetti's Defense Victory is Mine! {E} Enfeebling Blood Mark of Pain Plague Touch Since Bonetti's defense turns off when u use a skill, use something that does massive dmg with no skills. Mark of Pain ftw ^_^ |
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Jun 30, 2005, 10:13 PM // 22:13 | #28 |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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I'm farming on my Monk at the moment, as long as you don't go and kill giant dragons every character is good enough. Farming on chest is pretty good, chest is te best way anyway, you just need to find a good spot
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Jul 01, 2005, 01:38 AM // 01:38 | #29 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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With the protective build posted earlier in this thread, I solo 6 blessed griffon. If I die, 1 group may remove my death penalty or at least, half of it. Now, I really need to take a look at that fire/water build.. I need the mistform elite skill..
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Jul 01, 2005, 04:08 AM // 04:08 | #30 |
Krytan Explorer
Join Date: May 2005
Profession: E/Me
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My ele build does not work on the Blessed Griffons, primarily because they damage me with some sort of AoE monk spell--something that damages foes nearby when they take damage. I might try adding Aura of Restoration to the mix to see if that can help when fighting them.
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Jul 01, 2005, 11:20 AM // 11:20 | #31 |
Jungle Guide
Join Date: May 2005
Location: Finland
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Well, I played with the skills and found a pretty strong combination for farming 10+ minotaurs. It should work to all monsters which cannot remove enchants and are close range melee attackers. IMO, the good thing in this build is that you don't have to worry so much about skill castings and timings as in protection build I posted before. Attributes probably are not placed optimally but it still works quite well.
E/Mo, 78 energy Earth Magic 9 Energy Storage 9 Smiting Prayers 12 Protection Prayers 8 Divine Boon (for spamming Zealot Fire, low energy cost 5+2 and minor 25+ heal) Aftershock (70 area dmg, quite low recharge) Crystal Wave (nice ignoring armor and magic resistance area dmg, removes all negative conditions from enemies which does nothing because lack of them) Balthazar's Aura (for area damage) Magnetic Aura (75% melee block, 9 seconds) Zealot Fire (37 area fire dmg each time you cast divine boon) Balthazar's Spirit (for extra energy per hit taken, you need it) Mark of Protection (your life saviour, you get maximum +35 life from each hit taken, 10 seconds, elite skill) Strategy: Cast Balthazar's Spirit. Wait for energy recharge Cast Divine Boon. Wait for energy recharge When you are close to monsters, cast zealot fire Lure them and let them surround you, cast mark of protection Cast Balthazar's Aura Cast Aftershock Cast Crystal Wave Spam Divine Boon but leave room for another Aftershock just in case When Mark of Protection starts to fade, cast Magnetic Aura or you are dead in few seconds Cast Aftershock and then spam Divine Boon until they are dead Minotaurs are dead in about 10 seconds when counting from first dmg skill casting. It's safer, faster and can handle more minotaurs than my earlier protection build. Downside is that it works only for certain monsters and doesn't work well in party. Designed for solo only. Last edited by Zakarr; Jul 01, 2005 at 11:35 AM // 11:35.. |
Jul 01, 2005, 01:33 PM // 13:33 | #32 | |
Jungle Guide
Join Date: May 2005
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Jul 01, 2005, 02:13 PM // 14:13 | #33 |
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Yep no caster can tackle blessed griffons. Edit: (unless shatter/drain works on spell breaker). I love mark of pain for farming though, If I wasn't afraid to go necro secondary I'd always use it.
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Jul 01, 2005, 02:31 PM // 14:31 | #34 |
Elite Guru
Join Date: Feb 2005
Location: sweden
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Sealots fire/divine boon spammer still works in many places with only melee mobs, problem is you want many of them at once. I'ts not a "I can take up to X number of enemys" build but a "if there are at least 4 enemys I can take them".
20 seconds of melee dmg invurnability. Mo/Me Smite 16 (sup) Prot. 12 (min) Divine. 7 (min) Major vigor. Item with "Enchantments last longer". ~42+ E (didn't start with these items tho... ) Spellorder: Balthatzar's Spirit (get energy on hit) Essence Bond (get 1 energy on hit)<- not really needed if you fight against a big group Zealots Fire (48 Fire damage) Archane Echo Mark of Protection -> and that is copied to A.echo now. Will be available as the first one ends. Symbol of Wrath (35 holy, 5 sec) Balthazar's Aura (26 holy, 10 sec) Divine Boon (spam to trigger zealots fire, heal 42h) Mark of Protection (the archane echo copy, as soon as it's available) spam more divine boon and symbol of wrath. Dont forget to turn off divine boon as you prepare for the next group.
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"Stercus, stercus, stercus, moriturus sum." |
Jul 01, 2005, 04:33 PM // 16:33 | #35 |
Jungle Guide
Join Date: May 2005
Location: Finland
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Gotta love Arcane Echo. It is insane godlike skill for farming certain big groups.
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Jul 01, 2005, 04:47 PM // 16:47 | #36 | |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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Jul 01, 2005, 04:48 PM // 16:48 | #37 | |
Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
The desert ones in the scar are boring...
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"Stercus, stercus, stercus, moriturus sum." |
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Jul 01, 2005, 05:36 PM // 17:36 | #38 | |
Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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That sounds nice. My W/E could use that. I need to find where that skill is at! |
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Jul 01, 2005, 06:07 PM // 18:07 | #39 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Sweden
Guild: Shiverpeaks Wolves
Profession: N/Mo
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Yeah earth magic and firemagic do pretty well in farming although ive found my blood necro far better XD
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Jul 02, 2005, 04:14 PM // 16:14 | #40 | |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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Quote:
I managed to solo Raptorhawk (the griffon's boss).. it's nice to see : +464 XP when you kill it |
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